Apps & media

Control: Ultimate Edition is now available on iPhone and iPad for $5

At a glance:

  • Control: Ultimate Edition launches on iOS for $5, including all DLC
  • Requires A17 Pro chip or M-series iPad for compatibility
  • Universal purchase works across iPhone, iPad, and Mac

What's New in Control: Ultimate Edition

Remedy Entertainment's critically acclaimed action-adventure game has received a major update for Apple's mobile platforms. The Universal Edition ensures players can enjoy the full experience—including all downloadable content (DLC)—on iPhones, iPads, and Macs. This isn't just a port; Remedy rebuilt the user interface and control schemes specifically for touchscreens. The company claims these adjustments improve puzzle-solving and aiming mechanics, though physical controllers remain supported for a more traditional experience. The game retains its core premise: players manipulate objects with telekinesis to navigate a surreal, ever-shifting environment while battling abstract enemies.

The inclusion of DLC episodes means this isn't a stripped-down version. Remedy has maintained the game's signature mind-bending narrative and visual style, which originally impressed critics in 2019. However, the touchscreen optimizations required some compromises. For instance, sprinting now requires holding the L3 button continuously rather than a single press—a change that might frustrate players accustomed to other platforms. Despite this, the core gameplay remains intact, with Remedy emphasizing that the iOS version delivers the same immersive experience as its PC and console counterparts.

Hardware Requirements and Compatibility

Control: Ultimate Edition imposes specific technical requirements. iPhones must have at least an A17 Pro chip, covering the iPhone 15 Pro/Pro Max, iPhone 16, and iPhone 17 series. For iPads, compatibility extends to devices with M-series chips (like the M4 in the latest iPad Air) or the A17 Pro. This excludes older models such as the base iPad (A16 chip) from running the game. Remedy's developer notes suggest that while the M4-powered iPad Air handled the game smoothly during testing, performance on older hardware could vary. The company hasn't provided exact minimum specs beyond the chip requirements, leaving some uncertainty for users with mid-tier devices.

This hardware focus reflects Apple's ongoing push to position iOS as a viable platform for AAA titles. While the base iPad remains incompatible, the game's availability on high-end models aligns with Apple's strategy to attract power users. The A17 Pro's capabilities are critical here, as the game's graphical demands—once considered high for mobile—are now manageable on Apple's latest chips. This sets a precedent for future ports, as developers may increasingly target Apple's premium devices to ensure optimal performance.

User Experience and Controls

Touchscreen controls in Control: Ultimate Edition are a mixed bag. While Remedy claims the UI has been redesigned for iOS, some mechanics feel unintuitive. For example, targeting objects often requires precise taps, which can be challenging on smaller screens. The game also introduces a new control scheme for touch, where players swipe to move and tap to interact. These changes aim to streamline gameplay but may not satisfy purists who prefer keyboard or controller inputs. Remedy acknowledges this by maintaining full controller support, allowing players to use Bluetooth or wired controllers for a more traditional experience.

The company's approach to controls highlights a broader challenge in mobile gaming: balancing accessibility with fidelity to the original design. While the touch controls work for basic interactions, complex sequences—like manipulating multiple objects simultaneously—might require more precise input. This could limit the game's appeal to casual players who aren't accustomed to its intricate mechanics. However, for those who invest time in learning the new scheme, the core gameplay remains as challenging and rewarding as before. The option to switch to controllers mitigates some of these issues, but it also raises questions about the long-term viability of touch-only controls for complex titles.

The Broader Trend of AAA Games on iOS

Control: Ultimate Edition isn't an isolated case. Apple has been aggressively courting developers to bring high-profile titles to its platforms in recent years. This shift is part of a larger trend where AAA games—once exclusive to consoles and PCs—are increasingly available on iOS and macOS. Recent examples include Resident Evil titles, Death Stranding, and Assassin's Creed Mirage, all of which have found success on Apple's devices. Even demanding games like Cyberpunk 2077 and Lies of P have made their way to macOS, suggesting that Apple's ecosystem is becoming a more attractive target for developers.

This trend is driven by several factors. First, Apple's hardware advancements, particularly the M-series chips and A17 Pro, have closed the performance gap with traditional gaming platforms. Second, the universal purchase model allows developers to maximize revenue across multiple devices. Third, the iOS App Store's revenue share model has become more favorable for developers compared to traditional console sales. While iOS may not yet rival PC or console markets in terms of core gamers, the availability of high-profile titles helps diversify the platform's offerings. For users who prioritize portability and access to AAA games on the go, this expansion is a significant win.

What to Watch Next

The success of Control: Ultimate Edition could influence future port strategies. If the game performs well, other developers might follow suit, targeting Apple's premium devices for their AAA titles. However, the $5 price point raises questions about profitability. Remedy has not disclosed specific details about revenue sharing or development costs, but the low price suggests a calculated risk. Additionally, the game's performance on older hardware remains a concern. If users with A16 chips or similar devices express frustration, Remedy may need to reconsider its compatibility strategy.

Another area to monitor is how Apple continues to support gaming on its platforms. The company has been investing heavily in tools and APIs to improve game development for iOS and macOS. Features like Metal Performance Shaders and improved graphics rendering could make it easier for developers to optimize their games for Apple's ecosystem. This support, combined with the success of titles like Control, might encourage more studios to prioritize Apple's platforms in their release plans.

Finally, the control scheme debate could set a precedent for future mobile ports. If players widely adopt touch controls for complex games, developers may need to rethink how they design interfaces. Conversely, if the L3 button requirement becomes a pain point, Remedy might revisit the control scheme in future updates. Either way, Control: Ultimate Edition serves as a case study in the challenges and opportunities of bringing AAA games to mobile platforms.

Conclusion

Control: Ultimate Edition's arrival on iOS marks a significant step in the evolution of mobile gaming. By offering a near-complete experience at an affordable price, Remedy has set a benchmark for what's possible on Apple's devices. While the hardware requirements and control adjustments may limit its accessibility, the game's core strengths remain intact. As Apple continues to push for AAA titles on iOS, Control: Ultimate Edition could become a template for future ports, blending high-quality gameplay with the convenience of mobile devices.

Editorial SiliconFeed is an automated feed: facts are checked against sources; copy is normalized and lightly edited for readers.

FAQ

What devices can run Control: Ultimate Edition?
The game requires an iPhone with an A17 Pro chip (iPhone 15 Pro/Pro Max, iPhone 16, iPhone 17 series) or an iPad with an M-series chip (like M4) or A17 Pro. The base iPad (A16 chip) is not compatible.
Does Control: Ultimate Edition include all DLC?
Yes, the Universal Edition includes all downloadable content (DLC) episodes, ensuring players have access to the full game experience.
Can I use a controller to play the game?
Yes, Remedy supports physical controllers via Bluetooth or wired connections. While touch controls are optimized for iOS, players can switch to a controller for a more traditional experience.

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